How To Beat Xenophobia Rec Room
SPOILER Warning
Every escape room article is spoiler-complimentary to assist beginning-time players, but practice not click whatever links on the article if you wish to avert spoilers. Spoilers are also subconscious in optional toggles.
- "How about a drink to pass time, then? At that place'south a lot of things we can practice here."
- — Junpei, after hearing the door is locked
The Rec Room is an escape room that is found inside the Anthropic Principle fragment for C-Squad. Information technology is a well-lit, well-furnished room filled with different entertainment options suitable for relaxing and letting loose. It is searched by Carlos, Junpei Tenmyouji and Akane Kurashiki.
Layout
The Rec Room is equanimous of a unmarried, well-furnished room containing a well-stocked bar complementing all manners of entertainment and amusement to preclude the setting in of boredom during the long hours. On the forepart wall nigh the entrance, at that place is an antiquarian fireplace with candles and a bottle of oil sitting on top of its mantle. To the right of the fireplace is a mysterious knight statue. In front of the fireplace is a simple tabular array with a jar of jam, a chessboard, and a chess rulebook on top of it. Complimenting the table are 2 brown sofas. To the left of the fireplace, there a yellow jukebox and slot machine, both seemingly operational given the correct ability source.
On the correct wall, the bar is establish. There is a large diversity of alcohol inside its shelves, ranging from "cheap" to "rare", according to Junpei. The bar's counter has a rainbow-tile design and at that place is a small, wooden box, an ashtray, matches, and Sunset 24 cigarettes sitting on top of the counter. Furthermore, there are sometime albums stocked up behind the bar counter, various pictures such a trees and a dance floor. To the left of the bar is a roulette table and a bulletin board with many erstwhile newspaper articles and pictures pasted to it.
On the back wall, there is notwithstanding another knight statue, and various paintings and albums hanging on the wall, besides a surfboard, an American flag, and a picture show of what Junpei thought was the funyarinpa. Other pictures include the beach and the bounding main. There is also a craps table in front end of the wall, with a pyramid of cards stacked upon information technology, surrounded by many scattered cards, presumably the rest of the deck. Sitting against the wall is a cylinder-shaped auto that asks for the insertion of "5 coins".
Finally, the left wall is mostly blank, but at that place is another knight statue in front of information technology and an muddy, stained opening in the floor that leads to some subconscious storage, containing a wooden hammer. A neon "BEER" sign is also hanging on the wall. The relative emptiness of this area allows for the closer examination of the condition of the walls in the room in general, which announced to be old and worn heavily.
Story
Carlos, Akane, and Junpei wake upwardly in this room and their bracelets inform them that it is the New Yr of 2029. When Carlos determines they are locked in, Junpei suggest they have a drink to laissez passer the time. Carlos and Akane shoot downwardly this suggestion and Junpei claims that he is no longer the same person he used to be. Akane disagrees, saying that superficial aspects modify overtime but that Junpei'due south core personality is still at that place. Junpei scoffs and stares at the engagement ring in his hand, clenching his fist. Carlos tells him to say what he needs to say while he is nevertheless live. He then continues, revealing that his parents died because of his inexperience in being a fire-eater. Despite this, he was able to save his sister. He apologizes for bringing the mood downward and tells Akane and Junpei that he doesn't want either of them to have any regrets. Junpei ponders this idea and the three resolve to escape the room and survive.
Items
Small wooden box
A small, cube shaped wooden box. It is found on the left side of the bar counter.
It is eventually thrown into the fire in the fireplace. Its contents can be retrieved afterwards the burn down is doused using the bottle of water.
Bottle of water
A drinking glass bottle filled with h2o. Information technology is found on the rightmost shelf behind the bar.
Used to douse the burn down in the fireplace after the small wooden box has been thrown in it.
Fire hook
A modest fire claw with a wooden handle. It is establish being held by the suit of armor to the correct of the fireplace.
Used to open up the storage cover nether the BEER neon sign. Besides used to remember the contents of the pocket-size wooden box after it has been placed in the burn down in the fireplace.
Matches
A small red box filled with matches. Information technology is constitute next to the ashtray on the bar counter.
Used to beginning a burn in the fireplace.
Money (x5)
A uniquely designed, ornate money. There are 5 coins that can be found in the room.
- Found inside the wooden cylinder after rotating the dials correctly.
- Institute under the roulette wheel.
- Found after it falls out of the slot machine after the heart puzzle is completed.
- Plant underneath a slide cover that is unlocked later on the die are arranged in a particular club in the card tabular array.
- Found afterwards the small wooden box is burned in the fireplace.
These coins are placed into the five slots in the machine beneath the surfboard to provide access to the red push.
Puzzle pieces
A jumble of random ruddy and white puzzle pieces. They found when the slot machine is powered on and the lever is pulled.
Used to brand a middle shape on the lesser-left section of the slot machine during the "Heart Puzzle" minigame.
Roulette bicycle
A regulation roulette cycle with the word "SPIN" on it. It is plant on the table to the correct of the fireplace and tin can exist removed after the proper word is inputted into it.
Placed in an indentation in the top office of the slot machine to turn it on.
Card calendar
A metallic card calendar containing a calendar for the entire twelvemonth, in add-on to extra letters and numbers. It is institute after the "Heart Puzzle" minigame on the slot automobile is completed.
Placed into the slot of the jukebox to release the dice. Also provides clues for the calculation of the die placement.
Die
A set of iii ordinary white dice. They are found afterwards the card agenda is placed in the jukebox's slot.
Placed in the slots on the card table to unlock a coin.
Wooden hammer
A small-scale, plainly wooden hammer. It is constitute in the flooring storage compartment below the BEER neon sign.
Used to knock out the 'C' piece of the chessboard on the table, which is the round cylinder
Round cylinder
A circular, wooden cylinder hidden within a chessboard. It is found after the hammer is used to remove information technology from the chessboard on the tabular array.
After rotating the dials correctly during the "Circular Cylinder" minigame, a coin is institute inside it.
Minigames
Chess Cylinder
After finding and using the wooden hammer on the "c" of wooden chessboard, it opens upwardly and reveals the movement of three dissimilar pieces, each designated as "1", "two", and "three". By also finding the "Chess Rules" file on the table, you can determine which pieces match the movements shown on the board. The answer is rook, bishop, rex.
Upon completing this minigame, a coin and a "Note from the cylinder" will appear.
Roulette
The respond is SPIN. This solution can exist obtained by looking at the circled numbers on the roulette table, which correspond to the messages found on the chart that was obtained from the helmet of the suit of armor. The order that these letters go in can be found from the note obtained from completing the "Chess Cylinder" minigame above.
Upon completing this minigame, the roulette will spin off of the table and volition be bachelor for you to obtain. A money is besides found within the abscess of the table where the roulette once was.
Center Puzzle
Inserting the roulette wheel into the peak of the "Extreme Slots" machine will cause it to power on. When the lever is pulled by Carlos, they stop up receiving iii "7's" and win the jackpot. The drawer at the bottom of the auto opens, and turns out to exist filled with puzzle pieces that appear to brand upward the shape of a middle. From there, examine the center symbol on the motorcar and recreate the eye by rotating and moving the pieces around.
After successfully doing so, the machine will give yous the "Card Agenda" and a coin.
Three Dice
Obtaining the "Card Calendar" file from the slot auto reveals that each month corresponds to a letter. Adjacent, become over to the table with the house of cards sitting on top of it. By doing so, the house volition topple and information technology will leave an equation on the table. Matching the cards to the calendar translates to an equation that reads "JAM - ODDS + SADMAN". The "JAM" is referring to the number institute on the jar of jam sitting on the table near the fireplace, which Carlos finds is 100%. The "ODDS" is referring to the odds of winning the jackpot on the "Farthermost Slots" machine, which is 35%. Finally, "SADMAN" is referring to the bottle of alcohol behind the counter, which reads 570 upon its label. Thus, the equation is 100 - 35 + 570, which equals to 635. Merely insert the three dice into the table, set them individually so they show "half-dozen", "3" , and "5".
Upon completing this minigame, a coin will appear.
Determination Game
SPOILER Alert | |
A new game is announced: Coil three dice, and if they don't all testify a i, anybody on C-Team will be gunned down. Akane notes there is a 1/216 chance of rolling all ones.
Instead of having the player re-attempt this possibly hundreds of times, the histrion should always coil iii ones on their 3rd re-try. Still, information technology is possible - though very unlikely - to roll all ones on the first or 2nd endeavour. |
Trivia
- The music is a remix of the Lounge in Virtue's Concluding Reward.
- Junpei sees the funyarinpa in a copper plate.
- The icon symbols on the slot machine seem to symbolize 999 characters.
- After solving the chess cylinder, if Carlos examines the chess board, he says "These are the movements of the pawn, bishop, and king pieces", despite that the correct answer of the first was the rook, non the pawn.
Humorous Quotes
v · due east · d Cypher Escape: Zero Time Dilemma (series spoilers within) | |
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Principal focus: Conclusion Game | |
Main characters (players) | C Team (Carlos, Junpei Tenmyouji, Akane Kurashiki) · D Team (Diana, Sigma Klim, Phi) · Q Team (Sean (non-actor), Mira, Eric, Delta (mastermind) |
Other and mentioned characters | Null II · Gab · Eric's mother · Eric's father · Kurashiki parents · Snail · Religious fanatic · Diana'south ex-husband · Chris · Maria · Manufacturing robots · Left · Snail |
Locations | Underground Shelter within Dcom in Nevada desert (main location) · Earth · Ward C · Ward Q · Ward D · Fundamental Elevator Hall · Decontamination Room · Quantum Computer Dome · Prep Room · Lounge · Escape Rooms (Biolab, Control, Healing Room, Infirmary, Locker Room, Manufacturing, Pantry, Pod Room, Power Room, Rec Room, Report, Transporter Room, Trash Disposal Room) |
Decision Game mechanics | Bracelet (Soporil) · SHIFTing and Espers · Transporter · X-Passes · X-Door |
Terms | Fanatic Bio R · Gratuitous the Soul · Luminol · Map · Radical-6 · Reverie Syndrome |
Archives | Endings · Files · Mistakes · Philosophy and Paradoxes · Trophies · Timeline |
Source: https://zeroescape.fandom.com/wiki/Rec_Room_%28ZTD%29
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